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Torque RC .com Glossary of RC terms

N


Narrow -- see width, wheel or width, chassis

Needle Valve-- An adjustment on an engine's carburetor that regulates the amount of fuel that enters the engine.

Ni-Cad -- The abbreviation for nickel-cadmium

Nickel-Cadmium -- The most common type of battery in use, although it is being phased out of production because of environmental concerns. Easily rechargeable, the Rc hobbyist must be aware that continued charging of this type of battery when it is still partially charged will lead to cell memory and decreased runtime and performance.

Nickel-Metal Hydride -- A type of battery that has no cell memory, but features slightly less voltage than nickel-cadmium batteries. This means that for racers it is slightly less desirable but for most Rc hobbyists these batteries are better because of less concern for maintenance.

Nitro-- a general term, it could mean many things. For most people, it refers to the type of car you have: You have a nitro car? A car can be nitro-powered, run on nitro fuel, and the term can be used for many other things.

Nitro Content -- A measure of the amount of nitromethane that is included in a mixture of nitro fuel. The normal amount of nitro content for fuel is 20% (when used in cars). Racers will use 30% or even 40%, but using a higher nitro content will shorten the life of the engine, which makes the high content fuels more suited for serious racers only.

Ni-MH -- The abbreviation for nickel-metal hydride.

Nylon-- A type of plastic used in many Rc kits. There are many types of nylon:

High-Impact Nylon is able to flex with crash impacts to resist breaking. Many wheels are made from high-impact nylon, as well as many of our suspension arms and shock towers.

Fiber Reinforced Nylon is a plastic that is mixed with fiberglass fibers to produce a stiffer plastic piece. The ratio of fiber to plastic will determine the stiffness of the piece. If it is too stiff, the strength advantage is lost because the piece can break too often.

Graphite Reinforced Nylon is another type of fiber reinforced nylon, except that instead of fiberglass fibers, the plastic is mixed with graphite fibers, the same type of fibers that make up the graphite mesh in woven graphite pieces. The ratio of graphite fiber to plastic will determine the stiffness of the piece. If it is too stiff, the strength advantage is lost because the piece can break too often.
 

O


Off-Road-- Any type of running surface that is not on a paved surface. Off-Road can mean gravel, loose or hard-packed dirt, grass, etc. Racing classes that run on off-road surfaces include buggies, trucks, truggies and usually rally cars.

Offset - see Wheel Offset

One-Way -- A term that refers to either one-way diffs or one-way pulleys..

One-Way Bearing --A special and expensive type of bearing that will only allow a shaft to turn in one direction.

One-Way Diff-- At some points on a race track, the inside wheels can lift up because of high cornering forces. This causes a normal ball diff or gear diff to ;unload. A ball diff prevents diff unloading because it does not allow the tire to spin less than the speed of the belt that turns the pulley. One-way diffs do take getting used to, because you must use very light braking power or none at all. When brakes are applied to a car using one-way diffs only the rear wheels will stop, making the car spin out very easily. Most drivers will need practice to get used to one-ways, but for racers on high-grip surfaces they can be a valuable tuning aid.

One-Way Pulley--One-way pulleys operate in the same manner as one-way diffs, except the one-way action takes place on a gear shaft instead of the front axle of the car. One-way diffs and pulleys do take getting used to, because you must use very light braking power or none at all. When brakes are applied to a car using one-way pulleys only the rear wheels will stop, making the car spin out very easily. Most drivers will need practice to get used to one-ways, but for racers on high-grip surfaces they can be a valuable tuning aid.
 

On-Road -- Usually refers to running cars on a paved asphalt or tarmac surface. The term could also refer to a class of cars, such as touring cars, pan cars, etc.

O-Ring -- A donut-shaped circle of rubber or silicone that seals rotating or sliding shafts, used in areas like shock absorbers and differentials.

Outdrive -- The part of the differential that outputs power to dogbones or universal dogbones.

Oval -- The American-style stock car type of racing, where cars compete on oval tracks of different shapes (true oval, square oval, tri-oval, etc.) and are tuned to only go straight or left. Other types of vehicles not covered in this glossary also compete on ovals, including sprint cars, midgets, motorcycles, snowmobiles, etc. In Rc terms, most oval race cars are pan cars, with all the weight (batteries, electronics, etc.) on the left side so the car is the most stable when turning left.

Oversteer-- (also loose) Your car's rear end keeps swinging around? Condition: oversteer. The rear tires in an oversteering ('loose') condition lose traction before the front wheels, wasting power as the tires slip, looking for something to grip to. You may need stickier (or newer) tires, more rear downforce or there may be other problems. Shock and weight settings may need adjusting too.
 

P


Pan Car -- In Rc terms, this is a car that is made from a flat pan of graphite or fiberglass, with an independent front suspension and straight-axle rear pod. These cars are rear-wheel drive only and use foam tires. Rc Formula 1 cars fall into this category, although the front suspension uses much longer arms and the chassis is narrower.

PCM -- A type of transmitter and receiver that is even less prone to glitching than FM radio systems. Although more expensive than FM radios, PCM radios were very popular until FM radios got cheaper and almost as glitch-free.

Peak Charger --The recommended type of charger for nickel-cadmium batteries. Although not recommended for nickel metal-hydride batteries, these chargers can charge these types of batteries, but they must be monitored for temperature (so they don't rise above 110 degrees Fahrenheit) and voltage.

Pinion Gear-- In electric Rc cars, this is the gear that is attached to the car's motor, which in turn spins the spur gear, turning the rest of the drivetrain.

Piston -- An internal part of an internal combustion engine that slides back and forth inside a sleeve. If the piston must be replaced, the sleeve must be replaced also.

Pitch -- The measure on a pinion gear or spur gear of how many teeth fit per inch. On a 64-pitch gear, 64 teeth will fit within one inch; on a 48-pitch gear, 48 teeth will fit in one inch.

Pivot-Ball Suspension --A type of suspension system brought to scale Touring Cars from 1/8 scale Nitro cars. Instead of the more common lower suspension arm/upper turnbuckle link, the pivot-ball suspension uses inner hinge pins and screws on the outer pivots that adjust camber and track. The caster is adjusted by moving clips on the inner upper hinge pin.

Port--An opening in the sleeve of a nitro engine. Modifying the port size and shape can affect the power and fuel consumption of an engine, but the modification is best left to a professional.

Porting-- A method of hopefully gaining more power from a nitro engine. If done correctly, you can get more power. If not done correctly, you will have possibly more power but much worse fuel consumption. If done very badly, the engine will not run at all!

Pullstarter-- A mechanism that allows the starting of a Nitro car engine without the need for a separate engine starter box. Because it is permanently attached to the engine, the engine must sit higher in the car, which affects its center of gravity. It also can affect the rotating weight of the engine itself, however this and the center of gravity affect will not concern anyone but the most serious racer.

Punch -- In Rc terms, this means the same thing as acceleration. Driving full punch means you are on the throttle all the time!
 

Push -- See Understeer

Pole Position -- A start position for a race where a car is in the very front of the starting grid. Usually the most desirable position to start from, because other cars must pass you to be in the lead.
 

Q


Qualifier-- When you attend an Rc car race, you will normally have two or three qualification races, then you will race in your Main Event. The way racers are sorted varies between different events, but usually you will have your best qualifying time determine what Main you will race in (some racing organizations use FTD, or Fastest Time of the Day, to determine qualifying order). The qualifying time refers to the number of laps you are able to complete during the qualifying race (each qualifier is normally 4 or 5 minutes). If you tie with someone else who has the same number of laps, the lowest elapsed time will win. See the entry for Main Event to see how the rest of a race event is run.
 

R


Race Director-- The person running and organizing the race. Responsible for calling the drivers to the stand, making sure each car is in the correct spot on the starting grid, calling traffic if necessary, and other duties.

Racing Line -- the fastest way around the track. Not always a straight line from corner to corner, the racing line is often flowing and smooth, representing feints into hard corners and drifts coming out of corners.

Radio-- refer to Transmitter

Radio-Controlled--Refers to how Rc vehicles are controlled. By the use of a Transmitter

Rally -- A newer class of R/C cars. At first glance appearing to be a touring car with treaded tires, a true rally car will feature slightly longer shocks and some protection for the drivetrain. A rally car is generally able to travel on any on-road surface, as well as gravel and hard-packed or loose dirt.

Rc -- An abbreviation of radio-controlled

Ready To Run-- A term that usually means a kit is at least 95% assembled, with minor finishing work being the only requirements to getting it ready. Some painting, tire mounting and minor assembly (such as attaching body posts and body clips) may be necessary, and a nitro-powered car will require break-in.

Receiver -- The electronic device that receives the radio transmissions from the radio transmitter. Through wire plugs inserted into the receiver case, the receiver passes signals to the steering servo and electronic speed control or throttle servo.

Receiver Cover -- A plastic or vinyl cover that protects the receiver from fuel, water, mud, dust and dirt.

Receiver Pack -- The battery pack that provides power to both the steering and throttle servos in a Nitro car.

Rich-- A condition referring to engines where the engine is getting too much fuel. If you accelerate from a stop and the engine dies, you are probably running too rich and should lean out the engine's low speed idle adjustment a little (by turning the needle valve or low-end adjustment slightly clockwise).

Ride Height -- The space between the lowest part of the chassis and the ground, measured with all of the car's electronics installed; racers measure the front and the rear ride heights separately. There should be enough ride height so that the suspension can be engaged enough to soak up whatever bumps and dips occur on the track, but the chassis should be low enough to the ground so there isn't too much chassis roll (related to shock settings).

Rollcenter --An imaginary point at the front and rear of the car where the chassis rotates around. Affected by the position of the uprights and rotation points of the suspension arm and upper links, the rollcenter can be changed on an Rc car by adding spacers underneath the rear bulkhead, moving the uprights up or down in relation to the arm, and other methods.

RPM -- Rotations Per Minute. How many times an engine, motor, wheel, gear, etc., will turn in a minute. In Rc racing this is most important for electric motors and nitro engines.

Rod End -- Similar to a ball cup/ball end combination, except that a rod end is a plastic eye that holds a metal or plastic pivot. A screw goes through the pivot and is secured in a bulkhead, suspension arm or other area.

Rotating Mass-- Refers to the weight of the rotating parts in any car. For an Rc car, this includes the diffs, wheels, universal dogbones, belts, pulleys, flywheels, crankshafts, spur gears and spur gear hubs. The lighter you can make these parts, the faster the car will accelerate and brake, because less force is needed to get these parts moving. Most people agree that reducing one unit of weight (ounce, gram) equals saving between three to four units of weight that does not rotate.
 

RTR -- A term standing for Ready To Run
 

Runtime-- A term that means how long an Rc vehicle will run or last on one battery pack or fuel tank.